Monthly Archives: July 2009
Well it is now, release the babies
Thanks for the video Jose Gallardo Read the rest of this entry
What exactly is CODE GREEN? Well, it doesn’t mean anything actually. Except that I’ve made a few new custom textures, and to my surprise, they are all green. Someone suggested a green Mario final smash, so i did it, kinda. Then I was messing with item textures, and for some reason I decided to change the Hammer handle to Green. And yesterday that I woke up, I felt like doing another Final Destination stage TXS, which theme is the Matrix, and sure enough, its Green. I didn’t plan to do lotsa green stuff, but it happened. I also updated the TXS Brawl roster with the Phanto Smash Ball texture, which I placed as a separate link because there can only be one custom Smash Ball for each Common3.pac file. So there are 2 Item PACS up for grabs. One with Zunny, and one with Phanto. You can only HaZ one at a time, so keep a copy of both PAC files for whenever you want to kick Zunny’s or Phanto’s non-existent butts.
So, um, keep reading for previews of the new textures. Duh.
I’m setting things up on Ustream for a live broadcast for “X” reason (X=variable, hence broadcasts will vary). I am trying to balance out the quality and framerate + Bandwith issues. I will be running a game or two live on the Nintendo Bros Ustream Channel tomorrow (or should I say later today?), so anyone who is interested can drop by and let me know if the quality and framerate is decent.
I’ll be running some tests, but feel free to give a visit.
I haven’t put this texture up for download yet. I have to organize my Items PAC, since it became a little messy after I paused texture hacking for a bit. I will be making a single download with 2 Common3 item pacs, and each one will have either the Zunny Smash Ball or the Phanto Smash Ball. That way, you don’t have to bother with all the extraction/insertion stuff. I’m cool like that.
I posted a video instead of random images because it looks way better in action. Take a look.
DOWNLOAD COMING SOON – And Kudos to those who figured out what I had planned through my previous post, Although it was a little too obvious, in my opinion.
Just thought I’d let everyone know. The new 3.4 File Patcher code (now 3.5 as of 7/15/09) has been posted [as an update] in the Starter Guide for custom music. Here’s a little note from Phantom Wings:
But in any case, I’ve posted the File Patch Code v3.4 in the code thread. Contrary to my initial prediction, it’s actually shorter than v3.2. I’m pretty sure this one will quell all of the most prominent bugs that are being reported out there.
I made sure to give it a test run by blasting through all the characters in the CSS four at a time simultaneously, (each had a texture) then selecting two PT’s, Samus, and Zelda, (holding R on Samus for good measure) and then selecting FD which has a texture and custom music track on. (all while there was a custom music track playing in the CSS) I also ran a test in training which involved spamming v-B with Zelda while holding a Smashball (textured FS) and having a custom music track playing. Both tests did not yield any freezes so I guess only time will tell the rest.
The only thing left to fix now is the SD security system that the Wii seems to employ. -Phantom Wings
Click HERE to take you the updated Starter Guide for Music, where you will find the newest File Patcher
Like I said before, there is a new 3.5 File Patcher. Its been implemented in the Starter Guide as well as on Youtube.
Ok, so we’ve all heard about the SD File Patcher code by Phantom Wings, correct?. If you don’t know about the File Patcher yet, go here.
Alright so here’s the deal. When Phantom released the File Patcher code, he left a message saying that he had one more thing left to do in Brawl.
By the way. If any of you people think that this is my final piece of work, think againz. I’ve still got one more ace up my sleeve.
– Phantom Wings
What made this mysterious is that he color-coded some letters (originally light gray;made light blue here so I can show them clearer). Take out all the colored letters and put them together, in the same order they appear in his statement. This is what it spells:
I’ve been watching the Marathon for a while now, so yeah, I’m a bit tired, but still high-spirited.
Super Mario Marathon 2 is all about raising money for the Child’s Play Charity organization. What is the Child’s Play organization? Here’s a brief overview from the site itself:
Since 2003, we’ve set up and organized Child’s Play, a game industry charity dedicated to improving the lives of children with toys and games in our network of over 60 hospitals worldwide. In five short years, you as a community have answered the call and come together to raise millions of dollars.
So what exactly is the Mario Marathon? Well, its a live streaming broadcast of 3 people playing Super Mario games in a pretermined order, nonstop for a whole weekend. I was a bit late in promoting this event, which I admit is the first time I hear about the Mario marathon. But anyhow, hopefully this will get people to watch the live broadcast for the little hours that remain of the Marathon. If you’ve yet to see the Super Mario Marathon 2, don’t miss out! Hurry, and if you are willing to help children in hospitals all over, please do Donate to Child’s Play org. Link can be found on the Mario Marathon Website.