Blog Archives

Tabuu Destination

Here is the first SSE stage that I made playable with the use of BrawlBox. It is but one of the many I plan to release. I also made it so Items spawn out normally as a melee stage should. It replaces the Online Training stage. Code and more details are found in the ReadMii that comes with the download. Have fun!

dwon1– Jose Gallardo

WWII Aces – WiiRD Codes

Invincible – Player 1
041E5A18 0000015E

Invincible – Player 2
04227658 0000015E

Never Overheat
0406FADC 60000000

Infinite Bombs
0406FEFC 60000000

Infinite Rockets
0406FE44 60000000

*Codes for Gecko OS/Ocarnia

Made these last night. It was rainy and couldn’t sleep. You can still die if you crash.

- Jose Gallardo

Mario & Sonic Winter Olympics Code – PAL

Mario and Sonic at the Olympic Winter Games (PAL) [ROLP8P]


Infinite Star Point Cards [Jose Gallardo]
0421E744 901F0C24

Your current point cards must increase/decrease for the code to take effect (ASM). Either buy something, or earn SP Cards for max.

[System Menu 4.2] Danger to Unmodded Wii’s?


Homebrew once again prevails, although if you haven’t yet updated to 4.2, It still isn’t recommended. While Homebrew Channel can now be installed on 4.2, some apps like Preloader lose functionality, since the newest version of Homebrew Channel seems to have J0DI as a new title ID; 4.2 deletes the orginial HAXX Homebrew Channel ID on every Reboot, so a new title ID was for the best. You can find out more on the hackmii blog, including how to install Homebrew on the latest 4.2 update [the HackMii Installer v0.5]. However, there seems to be a new Hacks.ini for use with preloader on 4.2 consoles which disables [HAXX,DVDX,RZDx] checks, so updating Homebrew to a new ID is not really required, although the newest HBC has some cool new features like Device hot-plugging.

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TMNT Smash Up! – Infinite Hearts Code

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Infinite Hearts (stock) for Player 1 [Jose Gallardo]
0070ABE3 00000003

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Other 3 players’ coming soon


Enter Code G.R.E.E.N. – TXS

Super Smash Brothers Brawl (NA)_010What exactly is CODE GREEN? Well, it doesn’t mean anything actually. Except that I’ve made a few new custom textures, and to my surprise, they are all green. Someone suggested a green Mario final smash, so i did it, kinda. Then I was messing with item textures, and for some reason I decided to change the Hammer handle to Green. And yesterday that I woke up, I felt like doing another Final Destination stage TXS, which theme is the Matrix, and sure enough, its Green. I didn’t plan to do lotsa green stuff, but it happened. I also updated the TXS Brawl roster with the Phanto Smash Ball texture, which I placed as a separate link because there can only be one custom Smash Ball for each Common3.pac file. So there are 2 Item PACS up for grabs. One with Zunny, and one with Phanto. You can only HaZ one at a time, so keep a copy of both PAC files for whenever you want to kick Zunny’s or Phanto’s non-existent butts.

So, um, keep reading for previews of the new textures. Duh.

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Phantom Wings to Reveal Big Brawl Secret?

Ok, so we’ve all heard about the SD File Patcher code by Phantom Wings, correct?. If you don’t know about the File Patcher yet, go here.

Alright so here’s the deal. When Phantom released the File Patcher code, he left a message saying that he had one more thing left to do in Brawl.

By the way. If any of you people think that this is my final piece of work, think againz. I’ve still got one more ace up my sleeve.

– Phantom Wings

What made this mysterious is that he color-coded some letters (originally light gray;made light blue here so I can show them clearer). Take out all the colored letters and put them together, in the same order they appear in his statement. This is what it spells:


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