*** Surprise Surprise ***
Tell your friends. Tell your family. Let it be known, the first ever completed custom moveset is here. And its all bug-free!
“But wait, where’s the download?!! I don’t see it!” – says You
Tell your friends. Tell your family. Let it be known, the first ever completed custom moveset is here. And its all bug-free!
“But wait, where’s the download?!! I don’t see it!” – says You

Alright, enough of these semi-finished [PSA] releases. I now bring to you Chaos Control Shadow. Initially, the moveset was going to be called CC Sonic, but it looks more bad@ss with Marvin’s Shadow texture, hence the new name. Don’t worry, I’ll link to Marvin’s Shadow txs soon, which he already released in Kitty Corp Forums, but has yet to update the site with it.
Wait, you still haven’t heard of Project SA, – or worse – , PLAN ZERO? Then check up on this video, courtesy of SSBVet:
What exactly is CODE GREEN? Well, it doesn’t mean anything actually. Except that I’ve made a few new custom textures, and to my surprise, they are all green. Someone suggested a green Mario final smash, so i did it, kinda. Then I was messing with item textures, and for some reason I decided to change the Hammer handle to Green. And yesterday that I woke up, I felt like doing another Final Destination stage TXS, which theme is the Matrix, and sure enough, its Green. I didn’t plan to do lotsa green stuff, but it happened. I also updated the TXS Brawl roster with the Phanto Smash Ball texture, which I placed as a separate link because there can only be one custom Smash Ball for each Common3.pac file. So there are 2 Item PACS up for grabs. One with Zunny, and one with Phanto. You can only HaZ one at a time, so keep a copy of both PAC files for whenever you want to kick Zunny’s or Phanto’s non-existent butts.
http://www.ustream.tv/channel/nintendo-bros
-Jose Gallardo
I haven’t put this texture up for download yet. I have to organize my Items PAC, since it became a little messy after I paused texture hacking for a bit. I will be making a single download with 2 Common3 item pacs, and each one will have either the Zunny Smash Ball or the Phanto Smash Ball. That way, you don’t have to bother with all the extraction/insertion stuff. I’m cool like that.
But in any case, I’ve posted the File Patch Code v3.4 in the code thread. Contrary to my initial prediction, it’s actually shorter than v3.2. I’m pretty sure this one will quell all of the most prominent bugs that are being reported out there.
I made sure to give it a test run by blasting through all the characters in the CSS four at a time simultaneously, (each had a texture) then selecting two PT’s, Samus, and Zelda, (holding R on Samus for good measure) and then selecting FD which has a texture and custom music track on. (all while there was a custom music track playing in the CSS) I also ran a test in training which involved spamming v-B with Zelda while holding a Smashball (textured FS) and having a custom music track playing. Both tests did not yield any freezes so I guess only time will tell the rest.
The only thing left to fix now is the SD security system that the Wii seems to employ. -Phantom Wings