Author: Jose Gallardo

  • CC Shadow 2.0 – PSA

    *** Surprise Surprise ***

    Tell your friends. Tell your family. Let it be known, the first ever completed custom moveset is here. And its all bug-free!

    “But wait, where’s the download?!! I don’t see it!” – says You

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  • Chaos Control Shadow [PSA]

    That Smash Ball didn't just appear from nowhere...

    [PSA] = Project SA mods, also known as Custom Smash Attacks

    Alright, enough of these semi-finished [PSA] releases. I now bring to you Chaos Control Shadow. Initially, the moveset was going to be called CC Sonic, but it looks more bad@ss with Marvin’s Shadow texture, hence the new name. Don’t worry, I’ll link to Marvin’s Shadow txs soon, which he already released in Kitty Corp Forums, but has yet to update the site with it.

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  • Project SA – Smash Attacks Released

    Project SA, Plan Zero… We [mostly] all already know about it. But what you probably didn’t know is that Phantom Wings has released a beta version of his Smash Attribute app. You want it?

    Get it here

    Wait, you still haven’t heard of Project SA, – or worse – , PLAN ZERO? Then check up on this video, courtesy of SSBVet:

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  • Enter Code G.R.E.E.N. – TXS

    Super Smash Brothers Brawl (NA)_010What exactly is CODE GREEN? Well, it doesn’t mean anything actually. Except that I’ve made a few new custom textures, and to my surprise, they are all green. Someone suggested a green Mario final smash, so i did it, kinda. Then I was messing with item textures, and for some reason I decided to change the Hammer handle to Green. And yesterday that I woke up, I felt like doing another Final Destination stage TXS, which theme is the Matrix, and sure enough, its Green. I didn’t plan to do lotsa green stuff, but it happened. I also updated the TXS Brawl roster with the Phanto Smash Ball texture, which I placed as a separate link because there can only be one custom Smash Ball for each Common3.pac file. So there are 2 Item PACS up for grabs. One with Zunny, and one with Phanto. You can only HaZ one at a time, so keep a copy of both PAC files for whenever you want to kick Zunny’s or Phanto’s non-existent butts.

    So, um, keep reading for previews of the new textures. Duh.

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  • Nintendo Bros Live Broadcasting

    I’m setting things up on Ustream for a live broadcast for “X” reason (X=variable, hence broadcasts will vary). I am trying to balance out the quality and framerate + Bandwith issues.  I will be running a game or two live on the Nintendo Bros Ustream Channel tomorrow (or should I say later today?), so anyone who is interested can drop by and let me know if the quality and framerate is decent.

    I’ll be running some tests, but feel free to give a visit.

    http://www.ustream.tv/channel/nintendo-bros

    broadcastnb

    -Jose Gallardo

  • Smash Ball TXS #2 – Phanto Mask

    I haven’t put this texture up for download yet. I have to organize my Items PAC, since it became a little messy after I paused texture hacking for a bit. I will be making a single download with 2 Common3 item pacs, and each one will have either the Zunny Smash Ball or the Phanto Smash Ball. That way, you don’t have to bother with all the extraction/insertion stuff. I’m cool like that.

    I posted a video instead of random images because it looks way better in action. Take a look.
    DOWNLOAD COMING SOON – And Kudos to those who figured out what I had planned through my previous post, Although it was a little too obvious, in my opinion.

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  • File Patcher Updated to 3.4 (now 3.5)

    Just thought I’d let everyone know. The new 3.4 File Patcher code (now 3.5 as of 7/15/09) has been posted [as an update] in the Starter Guide for custom music. Here’s a little note from Phantom Wings:

    But in any case, I’ve posted the File Patch Code v3.4 in the code thread. Contrary to my initial prediction, it’s actually shorter than v3.2. I’m pretty sure this one will quell all of the most prominent bugs that are being reported out there.

    I made sure to give it a test run by blasting through all the characters in the CSS four at a time simultaneously, (each had a texture) then selecting two PT’s, Samus, and Zelda, (holding R on Samus for good measure) and then selecting FD which has a texture and custom music track on. (all while there was a custom music track playing in the CSS) I also ran a test in training which involved spamming v-B with Zelda while holding a Smashball (textured FS) and having a custom music track playing. Both tests did not yield any freezes so I guess only time will tell the rest.

    The only thing left to fix now is the SD security system that the Wii seems to employ.  -Phantom Wings

    Click HERE to take you the updated Starter Guide for Music, where you will find the newest File Patcher

    Like I said before, there is a new 3.5 File Patcher. Its been implemented in the Starter Guide as well as on Youtube.