Tonight, Square-Enix will announce a new Dragon Quest game on or around 9pm (PST) via Livestream on Ustream.tv. It might possibly be the unveiling of Dragon Quest X, but why would it if the trailer will soon come out in about two weeks or so, with the release of the Dragon Quest 25th Anniversary Collection compilation. If you are as hyped as I am and are interested to find out more, check out their Ustream channel HERE. I’ll be logged in as NintendoBros. See you there!
Brawl Mario & Luigi With Power Ups
Here is a long awaited texture post. Couldn’t upload since I’ve had no internet for nearly a year and I still don’t, but was able to visit my dad this new year’s and use his internet. Its the promised Brawl versions of Mario and Luigi with the Ice and Fire also Brawl style. There are no tweaks or updates to the textures, so they are the same as when I started on them a couple of months back, and given the video scaling, making them any better is practically unnoticeable, so no need to make them super-duper compulsively detailed. Sorry I can’t take screen caps, I don’t have my gear or Wii with me at the moment. I even uploaded the textures as ARC files instead of patches for easy replacement (and the fact that I don’t have my game to rip the original files required for patches). I’ll soon post the rest of the NSMBWii texture hacks, since they are ARC ready. I will also be creating some new ones, but those will probably be posted once I get my own ISP, which would hopefully be in 2-3 months, as I will be moving again. Hope everyone had a great new year’s!
A Custom NSMBWii Level
I went all-out on my first custom NSMBWii level, featuring a surprise “battle” in the end. Took me over a week of hard effort, testing, and inspiration to finish, and still I feel I should have taken longer. As a first, it wasn’t easy to implement the final Area of the level (you’ll see what I am talking about if you download the level… or if you look at the screen caps).
If you don’t check up on the [NSMBWii] Hacks regularly, then this is what I have been spending most of my extra time on:
Release of textures very soon.