Starter Guide – Replace Brawl Music Using an SD Card
For NTSC-US ONLY - Updated 7/20/09
The Only guide for custom SD Music you will ever need! …Hopefully.
The File Patcher 3.5 by Phantom Wings works with both Custom Textures and Custom Music. Here, we will be focusing on setting up custom music in Brawl. For a quick guide on setting up custom textures, click here. The reason I did two separate guides for the same code is because I wanted to focus on one thing at a time, so it makes it much easier and faster to set things up.Before proceeding, make sure you already know the following. If you do not know one of the things mentioned below, try searching the net for help. Google and Youtube are your best friends. Remember, all modifications done to your Wii are at your own risk! “Me N0 responsible 4 j00!”
1. Homebrew Channel must already be installed on your Wii
2. Must understand how to use Code Manager for creating GCT cheat files for use in Gecko OS
3. Must be able to launch Gecko OS successfully, and understand how to use the cheat function
Note: 3.5 is a brand new modification of the previous 3 File Patchers by Phantom Wings. Extensive testing was done to ensure no freezing by Phantom, and he mentioned that there was no buzz even though heavy custom files were loaded at the same time. Hopefully this is the final version we were waiting for (again).
Ok, assuming you already have Homebrew Installed and know how to use Code Manager and Gecko OS, lets get it on with the guide –
To get custom music playing right off the Bat, download the following archive. It is a ZIP archive, so you will have to extract the folder using WinZip, or some other decompresser: *CLICK ME TO DOWNLOAD THE FILES!*
Once you extract the archive, you should get a folder called Brawl Music. Open that up, and you have yet another folder called Brawl Music, so open that up as well. Withing the second Brawl Music folder, you should see 2 things: a pf folder and a Track List Document. Let’s review a bit:
Download ZIP Archive>Extract ZIP Archive>Open up Brawl Music Folder>Opened up Brawl Music Folder (the second one)
So far so good? Okay, now lets focus on the pf folder. Some of you might already be familiar with the pf folder, if you use custom textures. So if you don’t already have a pf folder in your SD card, read the statement in orange and skip the Blue. If you already have a pf folder in your SD Card, skip the orange and read the statement in Blue:
If you don’t already have a pf folder set up on your SD Card, copy the pf folder provided in the archive and place the pf folder in the following directory of your SD card: SD:\private\wii\app\RSBE\[place the pf folder here]
If you already have a pf folder in your SD Card, then open up the pf folder provided in the downloaded archive and copy the menu and Sound folders from my pf folder to your pf folder on your SD card.
NOTE: You may have noticed that there are 2 folders within the pf folder that I provided. One is a Menu folder with a custom strap loader screen, and the other is a Sound folder with the custom music. Those familiar with custom textures MIGHT also be familiar with the custom strap loader. The reason I provided the custom strap loader is because it works like a guide texture. If you see a custom strap loader when you start your Brawl by the end of this guide, then it means you successfully activated the code and music/texture replacement.
Ok, by copying the things mentioned above (orange and blue statements respectively), you have set up your SD Card to play custom music on Brawl! If you want to do some poking around with the folders I provided, feel free to do so. As a matter of fact, lets check out the Sound folder that is now available on your SD Card. Open up the pf folder, then open up the Sound folder from your SD card. When you open the Sound folder, you should see another folder called Strm. Open that up, and you should see 3 Brstm audio files. Hey, remember the tracklist document from the downloaded archive? Lets open that up now as well!
Once you open up the track list txt file, you should see a list of Brawl Music Titles. Each Brawl Music title has a unique ID that the game uses to know which music file to play. Lets look in the Track List to find the ID number X05 . Found it yet? Great. As you can see, X05 is the unique ID for the Music FINAL DESTINATION (Brawl version) that plays on the stage, Final Destination, obviously. Now let’s go back to the Strm folder that we were previously talking about. When you opened the Strm folder, you see 3 Brstm files (more info about Brstm files in the Brawl Brstms page on Nintendo Bros). Those 3 Brstm files are music files that will replace whatever ID they contain. For example, the X05.Brstm file you see will be replacing the Final Destination (Brawl version) audio track in the game with whatever the Brstm music file contains. In this case, the x05.Brstm is Karas’ Theme from Tatsunoko vs. Capcom. X25 is Ryu’s Theme from Tatsunoko vs. Capcom. And C19 is overture music from one of the Stages in Dragon Quest Swords. You already know X05 is Final Destination (Brawl version), so what are the C19 & X25? Use the tracklist to find out (C19 = Midna’s Theme [Bridge of Elding] / X25 = Battlefield v2 [Battlefield] ).
So if you were to launch Brawl now with the File Patcher code activated (code below), you would listen to the X05 Brstm if you play on Final Destination, C19 if you play on Bridge of Elding, and X25 is you play on Battlefield (adjust your MY MUSIC settings in the game accordingly; the custom music will only play if game loads the respective title ID, so if you want x05 from your SD card to play, change the MY MUSIC settings to always play Final Destination Music (Brawl Version) for when you play on the Final Destination Stage). If you want one of the Brstms I provided to play on a different stage, just changed the title ID of that Brstm (ex: x05.Brstm – change to A01.Brstm if you want it to replace the Mushroomy Kingdom 1-1 music).
I TALK TOO MUCH YOU SAY?! NONSENSE!
Okay, maybe a little too much, but I’m sure you won’t have to bother with this or any guide for custom music through SD ever again… hopefully. So now lets get on with the code. Your SD Card is set up properly, so now open up code manager and make a GCT file with the following code:
File Patch Code v3.5.1: [Phantom Wings]
Once you have the GCT code file ready (and saved to your SD Card as usual), put the SD Card back in your Wii, launch Gecko OS and turn on Ocarina. Launch game. If you See the Nintendo Bros Strap Loader, all is good. If you don’t see a custom strap loader at all, then back in line for you. Go adjust your MY MUSIC (you can even listen to the custom sd music there) and play Brawl with Music from an SD Card. And that’s all to it! you can find Brstm music files for download in some Texture hacking sites, including this one.
***HOW TO I MAKE MY OWN BRSTM MUSIC FILES?***
Okay, it can’t get any more easier than this. Check this post from Smash Boards
SuperSonicRacin (a.k.a. Bionic Sonic) has written a program based off of Androu1’s Brstm Master tool that makes Brstm conversion a breeze, even for beginners. He even posted a video tutorial for those visual learners. Check it out, and make sure to thank him for his mini app for Brstm conversion.
Posted on July 9, 2009, in hacking, other/miscellaneous, Wii and tagged 3.1, 3.2a, 3.4, 3.5.1, brawl, bros, brothers, brstm, card, custom, file, guide, music, patcher, replace, replacement, replacing, sd, smash, ssbb, starter, super, texture, update. Bookmark the permalink. 73 Comments.