What exactly is CODE GREEN? Well, it doesn’t mean anything actually. Except that I’ve made a few new custom textures, and to my surprise, they are all green. Someone suggested a green Mario final smash, so i did it, kinda. Then I was messing with item textures, and for some reason I decided to change the Hammer handle to Green. And yesterday that I woke up, I felt like doing another Final Destination stage TXS, which theme is the Matrix, and sure enough, its Green. I didn’t plan to do lotsa green stuff, but it happened. I also updated the TXS Brawl roster with the Phanto Smash Ball texture, which I placed as a separate link because there can only be one custom Smash Ball for each Common3.pac file. So there are 2 Item PACS up for grabs. One with Zunny, and one with Phanto. You can only HaZ one at a time, so keep a copy of both PAC files for whenever you want to kick Zunny’s or Phanto’s non-existent butts.
So, um, keep reading for previews of the new textures. Duh.
Just thought I’d let everyone know. The new 3.4 File Patcher code (now 3.5 as of 7/15/09) has been posted [as an update] in the Starter Guide for custom music. Here’s a little note from Phantom Wings:
But in any case, I’ve posted the File Patch Code v3.4 in the code thread. Contrary to my initial prediction, it’s actually shorter than v3.2. I’m pretty sure this one will quell all of the most prominent bugs that are being reported out there.
I made sure to give it a test run by blasting through all the characters in the CSS four at a time simultaneously, (each had a texture) then selecting two PT’s, Samus, and Zelda, (holding R on Samus for good measure) and then selecting FD which has a texture and custom music track on. (all while there was a custom music track playing in the CSS) I also ran a test in training which involved spamming v-B with Zelda while holding a Smashball (textured FS) and having a custom music track playing. Both tests did not yield any freezes so I guess only time will tell the rest.
The only thing left to fix now is the SD security system that the Wii seems to employ. -Phantom Wings
Click HERE to take you the updated Starter Guide for Music, where you will find the newest File Patcher
Like I said before, there is a new 3.5 File Patcher. Its been implemented in the Starter Guide as well as on Youtube.
For NTSC-US ONLY - Updated 7/20/09
The Only guide for custom SD Music you will ever need! …Hopefully.
The File Patcher 3.5 by Phantom Wings works with both Custom Textures and Custom Music. Here, we will be focusing on setting up custom music in Brawl. For a quick guide on setting up custom textures, click here. The reason I did two separate guides for the same code is because I wanted to focus on one thing at a time, so it makes it much easier and faster to set things up.Before proceeding, make sure you already know the following. If you do not know one of the things mentioned below, try searching the net for help. Google and Youtube are your best friends. Remember, all modifications done to your Wii are at your own risk! “Me N0 responsible 4 j00!”
Phantom Wings has released yet another revolutionary update. The latest File Patcher 3.1 can replace even music!
I’ll be making a guide for replacing music files soon. For now, I just updated the Quick Guide for Custom textures with the newest File Patcher code version 3.1
Also, many have been asking for a Track List of all the songs in Brawl. I uploaded a txt file, so you can get a head start on replacing your music.