RedLynx (redlynx.com) today released the first gameplay footage of MotoHeroz, its original game for Nintendo’s WiiWare™ service.
This is a video sent to me by RedLynx, developer of MotoHeroz for Wiiware, as part of their Press contacts. Available on Wiiware sometime in the early 2011. I reformatted the video for Youtube HD. Enjoy the trailer. – Jose Gallardo
- Simple but effective physics deliver an addictive gaming experience
- Single player story mode with rich characters and lush environments
- Two to four-player party mode that’s easy for anyone to pick up and play
- Global and Friend-based Leader Boards to fuel your competitive fires
- Brand new kind of daily online competition, where new tracks and Leader Boards are opened and closed each day
- Steady 60 FPS, widescreen support, and blazing fast load times
- Packed with content, including 100+ tracks and three game modes
What exactly is CODE GREEN? Well, it doesn’t mean anything actually. Except that I’ve made a few new custom textures, and to my surprise, they are all green. Someone suggested a green Mario final smash, so i did it, kinda. Then I was messing with item textures, and for some reason I decided to change the Hammer handle to Green. And yesterday that I woke up, I felt like doing another Final Destination stage TXS, which theme is the Matrix, and sure enough, its Green. I didn’t plan to do lotsa green stuff, but it happened. I also updated the TXS Brawl roster with the Phanto Smash Ball texture, which I placed as a separate link because there can only be one custom Smash Ball for each Common3.pac file. So there are 2 Item PACS up for grabs. One with Zunny, and one with Phanto. You can only HaZ one at a time, so keep a copy of both PAC files for whenever you want to kick Zunny’s or Phanto’s non-existent butts.
So, um, keep reading for previews of the new textures. Duh.
I finally decided it was time to finish this project. I got off my lazy butt 2 days before July 4, and finished mutilating a very great game. And by doing so, I think I’ve made this game even more epic, or at least given players a reason to retry this adventure. All you need is provided in the download below. Instructions on how to apply the patch can be found in the README txt file also included in the download. The folder is compressed, so you will need a program to unzip it to your computer.
All that has been done in this mod was changing all of the game’s music. No special SFX this time, but I may update the Patch later on, that is why I call this Version 1.0.
So I’m thinking of creating Custom Brawl Textures, just not that very often. However, if I do come up with some interesting ones, I’ll post them up for download.
And so out of boredom in the middle of the night (after downloading all the necessary applications), I decided to make a silly texture out of Kirby. I thought it came out pretty funny. Odd, but still entertaining to watch in battle.
I thought about it, and this being my first CTF (custom texture file), I’ll put it up and see how it goes. I don’t think its a keeper, but a fun CTF to use every now and then: