Just thought I’d let everyone know. The new 3.4 File Patcher code (now 3.5 as of 7/15/09) has been posted [as an update] in the Starter Guide for custom music. Here’s a little note from Phantom Wings:
But in any case, I’ve posted the File Patch Code v3.4 in the code thread. Contrary to my initial prediction, it’s actually shorter than v3.2. I’m pretty sure this one will quell all of the most prominent bugs that are being reported out there.
I made sure to give it a test run by blasting through all the characters in the CSS four at a time simultaneously, (each had a texture) then selecting two PT’s, Samus, and Zelda, (holding R on Samus for good measure) and then selecting FD which has a texture and custom music track on. (all while there was a custom music track playing in the CSS) I also ran a test in training which involved spamming v-B with Zelda while holding a Smashball (textured FS) and having a custom music track playing. Both tests did not yield any freezes so I guess only time will tell the rest.
The only thing left to fix now is the SD security system that the Wii seems to employ. -Phantom Wings
Click HERE to take you the updated Starter Guide for Music, where you will find the newest File Patcher
Like I said before, there is a new 3.5 File Patcher. Its been implemented in the Starter Guide as well as on Youtube.
For NTSC-US ONLY - Updated 7/20/09
The Only guide for custom SD Music you will ever need! …Hopefully.
The File Patcher 3.5 by Phantom Wings works with both Custom Textures and Custom Music. Here, we will be focusing on setting up custom music in Brawl. For a quick guide on setting up custom textures, click here. The reason I did two separate guides for the same code is because I wanted to focus on one thing at a time, so it makes it much easier and faster to set things up.Before proceeding, make sure you already know the following. If you do not know one of the things mentioned below, try searching the net for help. Google and Youtube are your best friends. Remember, all modifications done to your Wii are at your own risk! “Me N0 responsible 4 j00!”
Phantom Wings has released yet another revolutionary update. The latest File Patcher 3.1 can replace even music!
I’ll be making a guide for replacing music files soon. For now, I just updated the Quick Guide for Custom textures with the newest File Patcher code version 3.1
Also, many have been asking for a Track List of all the songs in Brawl. I uploaded a txt file, so you can get a head start on replacing your music.
I finally decided it was time to finish this project. I got off my lazy butt 2 days before July 4, and finished mutilating a very great game. And by doing so, I think I’ve made this game even more epic, or at least given players a reason to retry this adventure. All you need is provided in the download below. Instructions on how to apply the patch can be found in the README txt file also included in the download. The folder is compressed, so you will need a program to unzip it to your computer.
All that has been done in this mod was changing all of the game’s music. No special SFX this time, but I may update the Patch later on, that is why I call this Version 1.0.
The ZWORDZ Project to be made public? In your dreams! And let’s not forget, dreams CAN come true! “Get on with the details, ‘Guv!” Fine. What does this mean? It means this project can and will go public! Thanks to a befriended Youtuber, known
as stevoisiak, I am now able to make a Patch for this game which can be distributed with no major drama from them Queens. Don’t know what this project is all about?
Click here-here-here to read the Project’s intro article.
And I finally make a post that is not Brawl Texture-Related. ‘Bout time!
I have in fact neglected Brawl for a while, let alone Brawl textures. I felt like trying something new. And it all started while WiiScrubbing through my Dragon Quest Swords ISO. I have always been a fan of the Dragon Quest series, so I surprise even myself at how long it took me to get myself a copy of this game. It is cheaper now, so technically, that inclined me to get it. And I’m not disappointed. Heck, not 4 hours into the game and I’m already modifying its contents. Well, at least the music (aside from making codes for it). The game also uses Brstm audio files for Music and even sound effects/voice acting, so inserting custom audio should be a breeze (for me). Now onto the infamous ZWORDZ project –